About

Practical game development, shaped around the people who play.

Hydraxel

I am a Game Developer with professional experience building Unity and C# applications, including gameplay systems, VR experiences, simulations, UI, and performance optimization. I have led projects from concept to implementation, collaborated with stakeholders, and created engaging and accessible interactive experiences.

Capabilities

Tools for building and refining interactive work.

Programming

C#, C++, Python, SQL, JavaScript, HTML

Game development

Unity, Unreal Engine, VR Development, Gameplay Systems, Level Design, Shader Development, UI/UX, Performance Optimization

Art & design

Autodesk Maya, Aseprite, LibreSprite, Defold, Substance Painter, Adobe Photoshop, After Effects, Solar2D

Video & audio production

Adobe Premiere Pro, Avid Pro Tools

Version control

Git, GitHub, GitHub Desktop, Perforce, UVCS