Projects

Selected work across games, simulation, and interactive software.

These case studies reflect documented project work. Additional screenshots and external links can be added once they are available and approved.

Unity / C# / Simulation

Chauffeurs Quest

Nemours Children’s Hospital

Built a Unity/C# driving simulator end-to-end, including a vehicle physics controller, custom terrain tooling, and production-ready shaders. Modular quest and level frameworks support progression, puzzle design, and mission scripting.

Performance45% load-time reduction; 120+ FPS
ContentQuests, levels, progression, puzzles, mission scripting
IterationTelemetry, playtests, user research, UX and accessibility feedback

Unity / C# / 2D platformer

Super Chef

Morrison Healthcare

Developed a 2D momentum-based platformer in Unity/C#, implementing responsive player movement, power-ups, checkpoints, and gameplay progression. Designed custom 2D backgrounds, sprites, animations, and visual effects for a cohesive gameplay experience.

GameplayMovement, power-ups, checkpoints, progression
VisualsCustom backgrounds, sprites, animation, VFX
CommunicationLive national virtual executive demos and design-progress updates

Unity / 2D mini-game

Dunkin Demolition

Dunkin Joy

Developed a physics-based 2D mini-game inspired by projectile gameplay mechanics, with progressive levels and increasing difficulty. Created custom 2D sprites, animations, visual effects, and Line Renderer-based projectile trails to strengthen gameplay feedback.

GameplayPhysics-based projectile mechanics and progressive levels
ChallengeIncreasing difficulty across the mini-game
FeedbackCustom sprites, animation, VFX, Line Renderer trails