Experience

Unity, C#, and interactive development from systems work to stakeholder delivery.

Roles

Professional work across gameplay, accessibility, simulation, and software delivery.

  1. Apr 2024 — Present

    Contract Lead Game Developer

    Nemours Children’s Hospital · New Castle, DE

    • Built a Unity/C# driving simulator end-to-end with a vehicle physics controller, custom terrain tooling, and production-ready shaders.
    • Authored modular quest and level frameworks with progression systems, puzzle design, and mission scripting.
    • Reduced load times by 45% and maintained 120+ FPS through CPU/GPU profiling and optimization across assets, shaders, and gameplay systems.
    • Balanced progression pacing and difficulty with telemetry and playtest feedback; led user research sessions and live demonstrations for patients, clinicians, and board members.
  2. Jan 2023 — Apr 2024

    Student Co-op Game Developer

    Nemours Children’s Hospital · New Castle, DE

    • Prototyped VR experiences in Unity using custom-built assets and interaction systems.
    • Developed multiple 2D momentum-based games, refining core gameplay loops and game feel.
    • Modeled and implemented 2D/3D assets; optimized materials and textures for performance.
  3. Nov 2024 — May 2026

    Student Co-op Game Developer

    Morrison Healthcare · Remote

    • Developed a 2D momentum-based platformer in Unity/C# with responsive movement, power-ups, checkpoints, and gameplay progression.
    • Designed and implemented custom 2D backgrounds, sprites, animations, and visual effects.
    • Presented live gameplay demonstrations during national virtual meetings with executive leadership, communicating project progress and design decisions.
  4. Apr 2024 — Present

    Contract Software Developer

    ThirdRow · Remote, US

    • Designed and built a scheduled multimedia application in C# for timed playback and automation.
    • Implemented playlist and scheduling logic, configurable timelines, robust error handling, and deployment packaging.
    • Collaborated with the client to refine requirements and deliver maintainable code and documentation.
  5. Aug 2024 — Feb 2025

    Freelance Software Developer

    CafeNeo · Newark, DE

    • Produced and edited multilingual menu content from spoken-language recordings using Adobe Premiere Pro.
    • Designed Unity UI for configurable custom menus with consistent theming and input flows.
    • Built a multi-display configurator in C# to detect, arrange, and persist settings across screens.
  6. Aug 2023 — Dec 2023

    Freelance Game Developer

    Gaming Readapted · Remote, US

    • Integrated the Quadstick adaptive controller into multiple Unity mini-games.
    • Authored control-mapping scripts and calibration flows to improve accessibility for players with limited mobility.
    • Partnered with users to test and refine input schemes.
  7. Aug 2023 — Sep 2023

    Charity Game Developer

    Dunkin Joy · Remote, US

    • Developed a physics-based 2D mini-game inspired by projectile gameplay mechanics with progressive levels and increasing difficulty.
    • Created custom 2D sprites, animations, visual effects, and Line Renderer-based projectile trails to enhance gameplay feedback.

Education

B.S. in Game Design and Development

Wilmington University · New Castle, DE

Graduated April 2024