Experience
Unity, C#, and interactive development from systems work to stakeholder delivery.
Roles
Professional work across gameplay, accessibility, simulation, and software delivery.
- Apr 2024 — Present
Contract Lead Game Developer
Nemours Children’s Hospital · New Castle, DE
- Built a Unity/C# driving simulator end-to-end with a vehicle physics controller, custom terrain tooling, and production-ready shaders.
- Authored modular quest and level frameworks with progression systems, puzzle design, and mission scripting.
- Reduced load times by 45% and maintained 120+ FPS through CPU/GPU profiling and optimization across assets, shaders, and gameplay systems.
- Balanced progression pacing and difficulty with telemetry and playtest feedback; led user research sessions and live demonstrations for patients, clinicians, and board members.
- Jan 2023 — Apr 2024
Student Co-op Game Developer
Nemours Children’s Hospital · New Castle, DE
- Prototyped VR experiences in Unity using custom-built assets and interaction systems.
- Developed multiple 2D momentum-based games, refining core gameplay loops and game feel.
- Modeled and implemented 2D/3D assets; optimized materials and textures for performance.
- Nov 2024 — May 2026
Student Co-op Game Developer
Morrison Healthcare · Remote
- Developed a 2D momentum-based platformer in Unity/C# with responsive movement, power-ups, checkpoints, and gameplay progression.
- Designed and implemented custom 2D backgrounds, sprites, animations, and visual effects.
- Presented live gameplay demonstrations during national virtual meetings with executive leadership, communicating project progress and design decisions.
- Apr 2024 — Present
Contract Software Developer
ThirdRow · Remote, US
- Designed and built a scheduled multimedia application in C# for timed playback and automation.
- Implemented playlist and scheduling logic, configurable timelines, robust error handling, and deployment packaging.
- Collaborated with the client to refine requirements and deliver maintainable code and documentation.
- Aug 2024 — Feb 2025
Freelance Software Developer
CafeNeo · Newark, DE
- Produced and edited multilingual menu content from spoken-language recordings using Adobe Premiere Pro.
- Designed Unity UI for configurable custom menus with consistent theming and input flows.
- Built a multi-display configurator in C# to detect, arrange, and persist settings across screens.
- Aug 2023 — Dec 2023
Freelance Game Developer
Gaming Readapted · Remote, US
- Integrated the Quadstick adaptive controller into multiple Unity mini-games.
- Authored control-mapping scripts and calibration flows to improve accessibility for players with limited mobility.
- Partnered with users to test and refine input schemes.
- Aug 2023 — Sep 2023
Charity Game Developer
Dunkin Joy · Remote, US
- Developed a physics-based 2D mini-game inspired by projectile gameplay mechanics with progressive levels and increasing difficulty.
- Created custom 2D sprites, animations, visual effects, and Line Renderer-based projectile trails to enhance gameplay feedback.
Education
B.S. in Game Design and Development
Wilmington University · New Castle, DE
Graduated April 2024
