Unity / Simulation
Chauffeurs Quest
Nemours Children’s Hospital
Vehicle physics, terrain tooling, scalable quests and levels, plus user-research-informed accessibility iteration.
Read Chauffeurs Quest case studyGame Developer · Hockessin, Delaware
Benjamin is a game developer with professional experience building Unity and C# applications across gameplay systems, VR, simulations, UI, and performance optimization—creating engaging, accessible experiences in collaboration with stakeholders.
Project snapshots
Unity / Simulation
Nemours Children’s Hospital
Vehicle physics, terrain tooling, scalable quests and levels, plus user-research-informed accessibility iteration.
Read Chauffeurs Quest case studyUnity / Platformer
Morrison Healthcare
A 2D momentum-based platformer with responsive movement, power-ups, checkpoints, and progression.
Read Super Chef case studyUnity / 2D mini-game
Dunkin Joy
A physics-based 2D mini-game with progressive levels, increasing difficulty, and projectile-feedback visual effects.
Read Dunkin Demolition case studyTechnical depth is most valuable when it helps more people have a better experience.
More about BenjaminEnlarged project visual